Quake | mariteaux |
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Here at homeOther projectsOther SomnoliansLast modified: 12/12/2020 |
I've tinkered with level editors for various games since I was barely a teenager. The game I've easily built the most levels for is Quake, the first one, from 1996! I build what I like, generally; id-like, as vanilla and purist as possible, slick layouts, and lots of action is what I do. Speed through them like a trainwreck for the full effect. I've got five on offer for you to download, ranging from highly inexperienced to dark and experimental, plus a load of scraps and rambles. Everything except "Arrogant" works fine in a vanilla engine; still, I'd recommend Mark V no matter what as it's got a software renderer and a bunch of other creature comforts other engines don't. Sources included, as is customary; poke around them if you'd like.
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