What is Pinède? (And what's in it?)
Did you know they just let people make their own modpacks?
In early 2017, Bulbizarre and I tested the waters on creating our own modpack. We were really into Tekkit Lite at the time, but we wanted to do our own thing, and maybe based off a newer version. Lite being r1.4 doesn't bother me, having started around r1.2.5 and having played every version of Minecraft I've been able to get my hands on to date, but she came later, during r1.6, so the lack of features bugged her a bit.
We had a few requirements:
- There had to be a theme. Tekkit was pretty specifically industry, with a few magic mods thrown in there for some reason. But the bulk of it was industry. You know, oil pumps, solar panels, piping, quarries–TECHNOLOGY. Themes separate modpacks from literal packs of mods. Without a theme, I might as well be downloading a giant archive of random mods and playing that.
- It had to be light. Most modpacks are bottom-loaded with junk mods that don't fit the theme (if there even is one). The main reason I liked Tekkit Lite was because it was primarily BuildCraft and IC2, with MFR, Thermal Expansion, ComputerCraft, and RedPower in supporting roles. Big mods, supplemented by medium mods, with a few small mods for flavor. In total, 47 mods. Contrast that with The 1.7 Pack, with its "please violate me and my computer with every object within reach" approach, at 153 mods. I can't imagine the load times.
- The mods had to work together. The other appealing thing about Tekkit Lite is that everything was tied together. You could convert EU to MJ using a converter. The whole point of OmniTools was so that you weren't juggling four different wrenches. It felt like a cohesive whole, not just a modpack. Compare that with Modern Harmony, which shares a lot of our mods, but doesn't have some of the additional mods to let, say, Bibliocraft and Storage Drawers use Biomes O' Plenty wood. Stuff like that is a major oversight and inexcusable for a pack with 44k downloads.
Pinède came as a result of that. Our theme was exploration, magic, and weaponry, like our private little RP world, Elinar. We set a hard cap of 40 mods. We have those special cohesion mods that make this mod work with that mod. We hand-edited the configs to make Bibliocraft furniture take special mod tools. There's even a couple pack-specific patches and a resource pack, courtesy of a sleepless week of my life.
So hey, if you like your plants to glow, if you like a musket more than a bow, if you like your dungeons a bit deeper—you've come to the right place. Grab a staff and come back to the forests...
Pack contents
World Generation
- Biomes O'Plenty
- Old World Gen
- Pam's HarvestCraft
- Recurrent Complex
- Roguelike Dungeons
- Silent's Gems
- The Spice of Life
Decorative
Fantasy
- Adventurer's Amulets
- Balkon's Weapon Mod
- Botania
- Nature's Compass
- Potion Shards
- ProjectE
- Waystones
- Wolf Armor and Storage
Utility
- ChickenChunks
- CustomLanPort
- Inventory Tweaks
- NotEnoughItems
- Optifine
- Rei's Minimap
- YetAnotherBackupMod