Colton's Quest Proof of Concept

As the doors open, you carefully make your way down the car aisle and down the shallow steps leading to the platform. Other people in nicer clothes and carrying more than you've ever really had crowd around, not paying much attention to you. Still, too loud.

You have two options for getting away from them: through the station and into the town, or out into the vast, overgrown wilderness surround Apricot Bay. Up to you.

(...And this is where the proof of concept ends, my friends. This is already just under the length of the first Darkpenny, and I imagine it'll be slightly bigger than DP3 when it's done, hence why this is only a proof of concept. I have many things planned, if you're up for the adventure.)

> ...Back to the beginning?