Guitar Hero II Modding Tutorials | mari@macintosh.garden
So, you're modding Guitar Hero II, and you want to...
General (file extraction, disc building, terminology, etc)
- Extract the game's archive off the disc and open it
- Build an ISO using CD/DVD Generator and Apache2
- Learn the DTA scripting language
- Build custom song definitions from a buttload of options
Scripting and configuration
- Use dtab (and the Command Prompt) to edit a DTB script
- Add new song definitions to
songs.dta
- Convert a song definition from guitar/bass to lead/rhythm
- Add songs to the setlist
- Change the disc ID to protect saved scores
- Change the save name as visible in the PS2 browser
- Clean the game's files of useless scripts
- Change text strings
For further reading, I'd highly suggest you take a listen to (and read the companion slides of) Eric Malafeew's talk at GDC 2005 on Harmonix's homebrew scripting language. The knowledge will serve you very well if you're doing a deep dive into custom scripting.
Chart-related
- Tempomap a custom
- Author Expert guitar and bass
- Add lovely looking animations and flair to your charts
- Author lower difficulties
- Convert
.chart
to MIDI
For further reading (especially while I get this section written up), check out the C3 authoring documentation. It's for Rock Band, not Guitar Hero, but the stuff about authoring guitar is still fairly applicable.