I really consider the PS2 to be my favorite console. It's the one with the biggest pile of games I can spend months on end playing. While the emulator scene isn't quite as good as it is for the PS1, PCSX2 does well enough that I can enjoy what I used to play and try out what I haven't played. Like the other console pages, this is my little way of recommending you stuff to play with crunchy screenshots and text blurbs like they used to make 'em. I'm not here to tell you to play San Andreas or God of War or any of the big games. My focus is on stuff I either have history with or smaller, more obscure titles I've been playing more regularly.
Games are recommended on a four-point scale like those "strongly agree/disagree" questions you get on surveys. This scale goes "Strongly", "If you like this kinda game", "Watch it online", and "Avoid at all costs" from best to worst, indicating how likely I am to play the game again. I'm not in the business of objectivity, just what's fun to me. No reason to play a game if you're not having fun, yeah?
I only have access to an emulator at the moment. I only mention where I play these games in case an emulator glitch gets in the way of the gameplay. Games I've only played on emulator are likely to get rewritten reviews when I've played them on a real PS2, so to save me some time, the games I know play the same on both have just gotten a "no" in that category. Just to save everyone some confusion...
FreQuency might've given Harmonix a lot of good press, but it didn't make them millionaires. Its sequel, Amplitude, improved every single aspect of FreQuency and hasn't dated a day in 18 years...and still didn't make them millionaires. (At least the story ends well with Guitar Hero...) This may be the single best game in history no one bought. To date, I still staunchly shill it to everyone I know, because it deserves it. And that, dear reader? Means you now.
Amplitude plays roughly the same as FreQuency, juggling instruments track-by-track to rebuild a song's mix, except it's now on sonic highways rather than through tunnels. Unlike FreQuency, which starts getting unfair far too early, Amplitude features a gentler difficulty curve over four difficulties, Mellow, Normal, Brutal, and Insane. The latter two are apt names—you'll be chasing good scores on them for a long while. The timing window is much relaxed, and Amplitude is still as playable as it's ever been, especially given the absolutely fantastic soundtrack that spans everything from blink-182 to Slipknot to P!nk to David fucking Bowie. It might not always be to everyone's tastes, but everyone's tastes will be accounted for.
The graphics are much improved from FreQuency, featuring dizzying cityscapes and bubbling reactor cores you'll fly your Beat Blaster through, and the FreQs, formerly just icons, are now customizable 3D models that play along to the track you're on and whose bodies and heads you'll unlock as you play. You get ranked in songs by your score (1-4 bars), and there's nothing better than nailing the right path through a song and earning all four. I'm told multiplayer is Amplitude at its most fun, but even solo, you need to play this game. I don't have pages for every game I play on my site; take that as a sign.
Emulated | Yes |
---|---|
SuperFreqy | Yes |
My favorite part | A hard-won four bars |
Recommended? | Strongly |
Direct link to review |
FreQuency carries the distinction of being the first game legendary rhythm game developer Harmonix tackled. Here's the gist: You're a "FreQ" flying through a tunnel of music. Each side of the tunnel is plastered with rounded gems that sync up roughly to the rhythm of one instrument in the song (the density is set by the difficulty). Press the corresponding shoulder buttons as each of these gems pass the target, and if you can keep up successfully for two bars, that instrument will play itself for a few. Spin the tunnel, move to another instrument, and repeat the process until the end of the song (and of course, racking up high scores).
At its best, FreQuency is a hypnotic game. Your goal, ultimately, is to play well enough to rebuild the mix of the song. The "arenas" outside the tunnel can be chosen, and they're quite the light show and change slightly per the artist's pictures lining the walls. Powerups help you capture tracks, double your score, and keep your multiplier going in case you screw up. The soundtrack is also fairly good, though how much you'll like it depends on if you've ever heard of The Crystal Method, Curve, or Powerman 5000. (And some of the quirkier and harder tracks are outright HMX inventions!)
Those things also massively limit its appeal though; outside of the artist photos, you won't see or hear much that's terribly human or recognizable during gameplay. It doesn't help that the timing window per note is extremely small, and with emulator lag, the game is nearly unplayable on the harder difficulties. Paired with all tracks muting at the start of each section, thus killing your groove, and I can see some people finding this game downright frustrating. I like it, though. It's flawed, and the sequel works far better in every way, but there's a lot of personality here and not a whole lot like this.
Emulated | Yes |
---|---|
Disorienting | Yes |
My favorite part | Full mix before a section ends |
Recommended? | If you like this kinda game |
Direct link to review |
Namco had a brilliant run on the PS1, not only building some of its best-known titles, but helping usher in the birth of the arcade compilation in their Namcomuseum five-volume set. Featuring a clearinghouse of both their best titles and deeper cuts on each volume, the compilations lived up to their name with a full 3D museum players could wander around in, peeking at promotional material and OSTs and taking in creative architecture along the way. When it came time for graphics to get a major boost with the next generation, Namco decided to...cut out the museum portion entirely, leaving only the games. Great.
Yeah, it's unfortunate! There is no museum to this Namcomuseum, only a set of 12 games that mostly consist entirely of Namco's biggest titles. Of course, this does mean you're getting your favorites: there's both Pac- and Ms. involved, Galaga and Galaxian, both Pole Position titles, and two unlockable Pac-Man titles in Pac-Attack (which is like Columns, but you get ghosts and Pacs with your blocks) and Pac-Mania (a 3D remake of the original with neat new stages and the ability to jump). More tellingly is that the games here are still not emulations, but the exact same recreations found on the PS1 Namcomuseum games! Not like the PS2 couldn't emulate these games; 50th Anniversary a few years later featured emulations, after all!
There are three "Arrangement" titles in the mix the PS1 games don't have, for Pac-Man, Galaga, and Dig Dug. These up the graphics, add soundtracks, twist the gameplay of each subtly, and give more of a sense of progression with levels, worlds, and endings, and I'm pretty fond of these. Overall though, you can chalk this one up to "begrudging essentials" status. You'll like it if you like arcade stuff, and it was one of the first games I ever owned, but given it takes up a mere 80MB of its nice, blue-bottomed CD, Namco clearly didn't put too much effort into this one. What you get is all well and good, but after playing the PS1 Namcomuseum games, I'm just not sure this really does the concept justice.
Emulated | No |
---|---|
Phoned in | Yes |
My favorite part | That banger menu music |
Recommended? | If you like this kinda game |
Direct link to review |
Unlike most geeky types, especially in the fall months, I occasionally get a craving for sports games. I was around them all the time as a spergling, and the 2000s were a time of great competition and innovation before EA bought the NFL and FIFA licenses and proceeded to print money making the same buggy game over and over. In the midst of the more realistic titles were those from EA Sports BIG, who specialized in making ridiculously over-the-top, simplified sports games that prized fun over accuracy. NFL Street 2 is my favorite of the lot, the one I remember most fondly, and one that still kicks ass today.
Whereas traditional football (Caby: "American football") is played 11-on-11 with penalties and a play clock and all that garbage, Street 2 is 7-vs-7 where the same team plays both sides of the ball. No field goals, no special teams, and play interference is frankly encouraged. Playbooks are simplified. All of the hits sound like small explosions, and dudes get flipped a lot. The special sauce comes in Gamebreakers; showboat enough with the L1 button and eventually you'll be able to, well, cheat. You'll break every tackle, you'll run faster, and if you wait a bit longer for the imaginatively-titled Gamebreaker 2, you're guaranteed a free touchdown. This game is speedy as hell and a blast coming from the sluggish Madden series.
A lot of the flavor in Street 2 comes from the fact that this was the mid-2000s and everything was either glam or metal. Expect a lot of Diddy, Xzibit, and Drowning Pool on the (actually pretty great) soundtrack. Xzibit himself shows you through the tutorials and the campaign mode, and all the (real!) NFL players are 'roided out, wearing tons of gold chains, and flamboyant as all hell with all their popoffs, wall jumps (which 6-year-old Cammy proceeded to imitate in his backyard...), and creative insults. But really, that's the fun of it. Add in some hilariously stupid cheat codes (ant mode, anyone? Fumble mode?) and ultra-customizable quick games, and I think this'd win over even some of the people who hate sports games. It's that much of a good time.
Emulated | No |
---|---|
Skull-cracking | Yes |
My favorite part | Wall moves on a hotspot |
Recommended? | Strongly |
Direct link to review |
Tony Hawk's was a late-breaking institution on the PS1 and N64. These games took a sport everyone's fascinated by and a culture with its own soundtrack and merged them with dead simple, pleasing controls that even people who aren't hardcore gamers can glom onto. I can only bet just how next-gen Pro Skater 3 really felt when it dropped back in the day. I mean, this game is next-level in terms of its graphics, the scope of its levels, the objectives, and just how cinematic it can be at times. With a slicker engine, better physics, and cleaner graphics, I don't begrudge anyone calling this their favorite Tony Hawk game.
Like the manuals in the second game, Pro Skater 3 introduces a new mechanic in reverts, which lets you keep your combo exiting a ramp by pressing R2 at just the right time. Also like manuals, it's a little hard to go back to the earlier games that didn't have reverts after making use of it for so long. Seriously, it just feels natural once you've gotten used to it, and it's key for the scores this game asks you to get. If you thought 250,000 for Philly was a tall order, try the 500,000 you'll need to get top marks on the Cruise Ship!
While previous games gave objectives that involved tricking over obstacles and collecting items, Pro Skater 3 gives you objectives that oftentimes involve a little thinking. Sometimes, you have to defeat criminals by causing an earthquake. Sometimes, you have to help a strange Italian man get back into his haunted mansion using an axe stolen from a construction site. It's a great change of pace, and makes really great use of each locale. This game really incentivizes you to 100% each skater, given the small team of bizarre unlock characters and other hidden goodies that await you. And trust me, you'll want to.
Emulated | Yes |
---|---|
Features haunted houses | Yes |
My favorite part | Airport |
Recommended? | Strongly |
Direct link to review |
Always nice to have more incentive to play more games!
This page last updated June 6, 2021.