Pinède

The year is 2017. Minecraft had (has) somehow yet to get old. I'd been playing way too much of a childhood favorite modpack, Tekkit Lite, and found appeal in its lightweight-yet-polished structure. With a desire to put together a modpack like it, inspired by a world made with a long former friend, out came Pinède.

Updates were regular. Mods were tried and put through their paces and fastidiously tied together with custom configs and lots of care. It felt less like a modpack and more like an expansion pack. And it all culminated in a 2.0 launch that saw the modpack abandoned shortly thereafter. That "friendship" had claimed another victim.

But then, something funny happened. Love. Another girl came in, fresh from picking veggies in the garden, and saw it pleasing. Not only had Pinède found a new lease on life, but the world that'd spring from our imaginations would replace the initial inspiration for Pinède itself. Version 2.2 would have a chance at the light of day once more.

A Caerpinwyd outpost in a fen biome

Background

Pinède was inspired by my interest in putting together a modpack to accompany Calelira, which was a longtime former writing project of mine. Calelira was a fantasy world set roughly during the Age of Sail, and given that Minecraft already has that fantasy vibe in its swords, enchantments, and dungeons, it only made sense.

I'm not a fan of a lot of modpacks, as they tend to have a certain haphazard quality to them. The mods never quite fit together, the themes of the added mods are all over the place, they never integrate together, there's always too many of them—it always feels more like someone's favorite mods than a coherent pack meant to work together.

That's where Tekkit Lite comes into play. Tekkit Lite has 47 mods in total in it. Two of those are really big mods that overhaul how you work in the game, IndustrialCraft 2 and BuildCraft. Then you have smaller mods that each put their own spin on how you build. These are your MineFactory Reloadeds, your Thermal Expansions, and your ComputerCrafts. Finally, you had the much smaller mods that performed one or two functions each, often gluing together two existing mods and making everything feel properly integrated. OmniTools is the ideal modpack mod, because it means you're not jugging four different wrenches for four different mods. You merely have the one that performs all functions.

To date, it's still about the only modpack I even bother to play. (Other than Pinède, of course.)

Caerpinwyd (or, Calelira reborn)

Mod list

World Generation

Biomes O'Plenty
Adds a variety of realistic and mystical biomes that can be enabled on world generation.
Old World Gen
Perfectly replicates the world generation of Minecraft Indev, Infdev, pre-1.2.0 Alpha, post-1.2.0 Alpha, and Beta. Enabled on world generation.
Pam's HarvestCraft
Adds a large variety of fruits, veggies, and crafting recipes for making all sorts of new foods.
Recurrent Complex
Generates strange new structures all across the Overworld.
Roguelike Dungeons
Generates sprawling, detailed, incredibly-difficult-to-clear dungeons like a roguelike would have.
Silent's Gems
Adds several new gem types to the ore rotation, which can be used in crafting tools, armour, and special items.
The Spice of Life
Normally reduces the amount of hunger you get from eating the same food over and over to incentivize rotating your food supply, but I disabled this so I could just have the lunchboxes.

Decorative

BiblioCraft
Enables the crafting of various types of utility furniture, including desks and bookshelves.
BiblioCraft: BiblioWoods Biomes O'Plenty Edition
Connects Biomes O'Plenty with BiblioCraft so that mod's woods can be used in furniture crafting.
Ender Storage
Augments Ender Chests with color-coded Ender Chests and portable Ender Bags for storage on-the-go.
Extra Utilities
A whole lot of painted and dyed blocks, in case you needed properly blue stone.
Iron Chests
Adds chests of metals and ores, which are more spacious and can be placed more compactly.
Jabba
Just Another Better Barrel Attempt. Adds barrels, which can store massive quantities of one block or item.
Storage Drawers
Adds a visual complement to chests, the drawer, for storing large quantities of one block or item per slot.
Storage Drawers: Biomes O' Plenty Pack
Connects Biomes O'Plenty with Storage Drawers so that mod's woods can be used in drawer crafting.

Fantasy

Adventurer's Amulets
Craftable pendants, belts, and rings to augment your character.
Balkon's Weapon Mod
Adds guns. Guns and knives and bows. It's kinda metal.
Botania
An entire rabbit hole that starts with strange, glowing flowers and petals growing around the Overworld...
Nature's Compass
Adds a variant of the compass used for finding biomes.
Potion Shards
Potion ore blocks, for when you need Regeneration underground badly.
ProjectE
A complete reimplementation of one of my all-time favorite mods, Equivalent Exchange 2, which enables turning dirt into diamonds and other such madness.
Waystones
Beacons you can craft and teleport to for easy movement between your bases, towns, and outposts.
Wolf Armor and Storage
Lets you craft armour for your pet wolves and turn them into packmules at the same time.

Utility

ChickenChunks
Adds a single, craftable block you can use to keep chunks loaded from far away or on a server.
CustomLanPort
Enables opening to LAN on any port you fancy to aid in port forwarding.
Inventory Tweaks
Adds quick inventory sorting.
NotEnoughItems
The big one, adds in-game crafting recipe guides.
Optifine
Massively speeds up and optimizes Minecraft's renderer. I'm apparently not supposed to add this one to modpacks, but I can't give a fuck.
Rei's Minimap
Adds an ultra-customizable minimap with waypoint markers.
YetAnotherBackupMod
Used to copy the world at specified intervals for safekeeping. Added after losing a month-long build to a power failure.

Core Mods

AppleCore
Needed for The Spice of Life.
Baubles
Needed for Adventurer's Amulets and Botania.
CodeChickenLib/CodeChickenCore
Needed for ChickenChunks.
Enchiridion
Needed for Adventurer's Amulets.
IvToolkit
Needed for Recurrent Complex.
NEI Integration
Needed for NotEnoughItems.
A peek over Caerpinwyd

This page last updated February 2, 2021.

Y'know, ideally, Pinède would have its own game. What it would look like depends on my mood and the lunar cycle, but yeah, Pinède game would be sick.